Designing Digital Front of Class for Early Years

Creating a digital front of class experience for Early Years teachers and learners through UX discovery

Role

Lead UX Designer, UX Researcher

Team

Product Manager, Delivery Manager, Commissioning Editor, Content Lead

Product

Cambridge Early Years: Phonics & Handwriting

Context

Cambridge Early Years is a programme for 3-6 year olds. Phonics & Handwriting will be a new addition to the curriculum which will include a digital front of class (FOC) component to support teaching and learning.

Approach

As UX lead, I led the transition from the problem definition to the solution discovery phase of the 'Triple Diamond' framework - translating insights into actionable user needs that informed our design direction. My approach centred on aligning the solution with phonics pedagogy, ensuring the practicality and utility for teachers, as well as creating an engaging experience for young learners.

Triple diamond diagram
Triple diamond diagram
Triple diamond diagram

Problem Definition

What do teachers want from a front of class tool?

Building on research conducted by the publishing team, I focused on drawing out the digital-relevant insights - understanding how teachers currently use technology in the classroom, and where gaps or pain points might suggest opportunities for further exploration or design.

What we learned:

Competitors

Jolly phonics is the most used phonics scheme

Digital Tool Usage

Teachers primarily use audio, video, pictures, PowerPoints, and eBooks, with audio and video being the most common.

Access Barriers

Internet connectivity, device availability, and cost are the main barriers to using more digital tools in the classroom.

Resource Creation

Teachers frequently create their own resources, such as flashcards and activity books, and find lesson plans helpful for time management.

Device Use by Age

Younger children use individual devices less, but device usage increases as students get older.

Parental Communication

Teachers often use platforms like WhatsApp to communicate with parents but need clearer guidance on supporting phonics learning at home.

Engagement

Phonics learning needs to be fun, with engaging characters and game-like activities to capture young learners' attention.

Workshoppin’

To expand our understanding of the problem area and user needs, I led a workshop with stakeholders from publishing, content, and digital teams, bringing together their perspectives and expertise to challenge assumptions and refine our focus.

Insights

Problem Statements

Jobs to be Done

Research Questions

To end the workshop, I instructed the group to write research questions based on the JTBD statements. We used these questions to evaluate areas where we felt confident and identify those that required further investigation.

How do we choose what to focus on next and how?

How do we choose what to focus on next and how?

How do we choose what to focus on next and how?

Prioritisation matrix

JTBD statements and their research questions were themed and organised based on our assumed level of knowledge and priority.

I then tagged research questions with the best activity to do in order to investigate the area.

user research & solution testing

user research & desk research

ideation

Actioning

With the questions themed and tagged with actions, we were able to begin planning the next steps, such as drafting interview questions, organising ideation sessions, and designing solution experiments.

Solution Discovery

Components

These are the digital components that have been commissioned to be delivered with this product - at this stage the job was to figure out how to deliver them.

Flashcards

Flashcards

Short Stories

Short Stories

Songs

Songs

Letter Formation

Letter Formation

Blending & Segmenting

Blending & Segmenting

Scope & objectives

I ran a second workshop focused on aligning the team around the vision, user goals, and the sequencing of digital components for the digital phonics application.

We began by setting long-term goals and solution objectives, the defined user goals and used 'Jobs to Be Done' statements to inform specific user needs.

Through storyboarding and playback, we explored the purpose and practical engagement of digital components. We concluded by highlighting key questions for further investigation and summarising our main takeaways.

Vision

Vision

Make learning phonics fun and interactive through delivering engaging content

To create a seamless print/ digital teaching experience to enable ESL teachers

Accessible and engaging phonics content that incorporates trusted Cambridge pedagogy

Solution Objectives

Solution Objectives

Solution Objectives

Phonics resource activation rates (activations/sales+frees) exceed 60%

Positive teacher feedback on usability in the Early Years ‘monitoring and evaluation’ work

Deliver something that is scaleable and reuseable

Discovering the digital phonics space

Before jumping straight into sketching on my iPad, I needed to familiarise myself with the pedagogy of phonics (it’s been a while since I first learned how to read!), competitors in the FOC space and what to consider when designing for young children. My secondary research covered these areas:

Pedagogy

I identified key principles that guide effective phonics learning and digital design for young children:

Associating sounds with letters and blending them to form words

Recognising sight words to build reading fluency

Using positive feedback and engaging visuals

Setting clear learning goals

Incorporating animation and characters for motivation

Allowing forgiving interactions to support growth

Competitor Analysis

Examining direct rivals such as Jolly Classroom, as well as other platforms focused on digital phonics instruction, enabled me to identify key market strengths and weaknesses, which helped shape the design direction for our own solution.

Mood boarding

A fun exploration of digital applications and contexts for young children, used to gather design inspiration and track style trends, helping to shape the design system and UI in the future.

How might we

Going from a simple requirement e.g. 'we need a flashcard that flips' to user needs that define the purpose of the requirement, then ideating how might we statements and following these up with ‘can we’ potential ideas to explore.

Outcome

Specific user needs for each component and the essentials of creating pedagogically aligned and engaging early years activities

With an understanding of the user needs, requirements and pedagogy we could begin solution ideation

Low fi /early ideation

Navigation & application structure

I mapped out the information architecture and user flow to ensure a smooth user experience for teachers, using input from content teams on the prescribed teaching methods, lesson formats, and anticipated teacher interactions with the activities and lesson planning process and ensuring the application’s smooth integration and access within our current platforms.

Refined wireframes & an EY Design System

Working closely with our UI lead, we tailored our design system for Early Years: incorporating larger buttons, brighter colours, rounder edges, and bolder strokes. Additionally, we updated the design system to enhance FOC accessibility, focusing on text size, screen layout, and touch targets.

Prototype

Translating functionality into reality, I built the prototype using ProtoPie, which allowed me to showcase all the designed interactions and features as intended.

Solution Validation

What do teachers think of our solution?

Planning research questions

Revisiting the research questions we generated at the beginning and throughout the solution discovery process helped me to:

Reflect on what we've learned so far

Identify what still needs to be validated

Define the insights we need to gather from teachers

Reassess our assumptions

Pinpoint areas of uncertainty

Allowing forgiving interactions to support growth

Objectives

Look & feel

Understand what teachers think about the UI and their expectations for effective and appealing digital design

Digital resource usage

Investigate how teachers use digital resources, uncover pain their points and identify unmet needs with their current resources

Prototype functionality

Evaluate how well the prototype addresses teachers needs, identify gaps in functionality and determine compatibility with teaching methods

Competitors & switch factors

Learn about the schemes teachers are using and what factors would motivate them to adopt something new

Blending & Segmenting

Explore how teachers currently teach blending and segmenting and assess whether the prototype activities effectively support these practices

Methodology

Criteria

  • Cambridge Early Years school

  • Currently teaching or has taught phonics

  • Currently using or has used Jolly Phonics

Demographics

  • 7 teachers

  • Roles: Director, Phonics trainer, Vice Principal, Kindergarten Teacher, Principal, Coordinator

  • Global representation (MENA, SSA, SEAP, EU)

Method

  • Question-answer interview

  • Prototype demonstration

Questions

How well do you think this activity aligns with learning objectives?

What are your thoughts on this activity?

How would you use this application in class?

How does this activity compare to similar activities you may have used?

Do you have any questions or concerns about this activity?

What would you suggest in oder to improve this activity?

Findings

Interview analysis

Each interview was transcribed using Dovetail, and analysed using a tagging system based on different areas. Then, excerpts were grouped based on theme and per digital component.

Unit & Lesson Overview

Teachers expressed this screen met their expectations by offering time-saving resources that simplify lesson planning and teaching.

Insights

Positives

  • One-stop hub

  • Efficient lesson prep

  • Clear and structured layout

  • Reduced admin

Improvements

  • More lesson detail

  • Assess lessons

  • Lesson hierarchy


Insights

Positives

  • One-stop hub

  • Efficient lesson prep

  • Clear and structured layout

  • Reduced admin

Improvements

  • More lesson detail

  • Assess lessons

  • Lesson hierarchy


Insights

Positives

  • One-stop hub

  • Efficient lesson prep

  • Clear and structured layout

  • Reduced admin

Improvements

  • More lesson detail

  • Assess lessons

  • Lesson hierarchy


Flashcards

This activity adds value by offering resources that align with pedagogy and give teachers the flexibility and customisability they need.

Insights

Positives

  • Customisability

  • Similar to physical flashcards

  • Highly interactive

  • Useful features

  • Time-saving

Improvements

  • Increase size of card and font size

  • Use multiple words and images to represent one sound


Insights

Positives

  • Customisability

  • Similar to physical flashcards

  • Highly interactive

  • Useful features

  • Time-saving

Improvements

  • Increase size of card and font size

  • Use multiple words and images to represent one sound


Insights

Positives

  • Customisability

  • Similar to physical flashcards

  • Highly interactive

  • Useful features

  • Time-saving

Improvements

  • Increase size of card and font size

  • Use multiple words and images to represent one sound


Projectable Short Story

Teachers valued the content and appreciate being able to control different elements of the activities to suit their classroom needs.

Insights

Positives

  • Minimises distractions

  • Engaging visuals

  • Reinforces language learning

Improvements

  • Highlight words as they are being heard

  • Option to adjust story pace


Insights

Positives

  • Minimises distractions

  • Engaging visuals

  • Reinforces language learning

Improvements

  • Highlight words as they are being heard

  • Option to adjust story pace


Insights

Positives

  • Minimises distractions

  • Engaging visuals

  • Reinforces language learning

Improvements

  • Highlight words as they are being heard

  • Option to adjust story pace


Letter Formation

Offers a unique and adaptable resource for teachers which they can use in different ways to maximise their educational impact.

Insights

Positives

  • Simple, uncluttered layout

  • Useful and easy to use features

  • Unique activity

Improvements

  • Incorporate extended options like line guides

  • Offer accompanying worksheets

  • May be hard to use if in class technology is limited


Insights

Positives

  • Simple, uncluttered layout

  • Useful and easy to use features

  • Unique activity

Improvements

  • Incorporate extended options like line guides

  • Offer accompanying worksheets

  • May be hard to use if in class technology is limited


Insights

Positives

  • Simple, uncluttered layout

  • Useful and easy to use features

  • Unique activity

Improvements

  • Incorporate extended options like line guides

  • Offer accompanying worksheets

  • May be hard to use if in class technology is limited


Blending & Segmenting

As they are, these activities already meet teachers' needs by providing a variety of pedagogically sound resources that they’re actively looking for.

Insights

Positives

  • Highly engaging and well structured

  • Interactive

  • Offers variety

  • More advanced than competitors

  • Align with exisiting teaching methods

Improvements

  • Offer more complexity and progression through the activities

  • A sequence of activities may need to be prescribed

  • Add an audio button for each card


Insights

Positives

  • Highly engaging and well structured

  • Interactive

  • Offers variety

  • More advanced than competitors

  • Align with exisiting teaching methods

Improvements

  • Offer more complexity and progression through the activities

  • A sequence of activities may need to be prescribed

  • Add an audio button for each card


Insights

Positives

  • Highly engaging and well structured

  • Interactive

  • Offers variety

  • More advanced than competitors

  • Align with exisiting teaching methods

Improvements

  • Offer more complexity and progression through the activities

  • A sequence of activities may need to be prescribed

  • Add an audio button for each card


Takeaways

Overall thoughts

Reactions and feedback on the prototype was very positive and most teachers seemed excited to have a digital application such as what we showed them.

Key words we can attribute to this solution:

Consistency

Teachers believe that having a consistent syllabus, materials, and pronunciation would make teaching more efficient and effective.

Improved Language Skills

Teachers are confident that this will help progress learners, especially with tricky words

No extra materials:

Cmprehensive, eliminating the need for them to create additional materials, unlike Jolly Phonics, which requires extra worksheets.

Comprehensive, eliminating the need for them to create additional materials, unlike Jolly Phonics, which requires extra worksheets.

Engaging for learners

Teachers believe this solution is more engaging and fun for students, making it effective

Integration

They feel that the solution would integrate well into their classrooms and be highly beneficial.

Complementary

Teachers were confident that the solution would complement their current methods, making teaching more streamlined, unlike other apps they have tried but didn’t continue using.

Built-in features

The solution includes built-in activities for blending and segmenting sounds, saving teachers time by removing the need to create their own

Next steps

To close and wrap up this triple diamond solution discovery phase, I would recommend the following actions. Ideally we'd:

  • Refine design based on feedback to ensure we're aligning with user needs

  • Conduct usability testing to identify specific areas for improvement

  • Conduct further research into key areas e.g. engaging content and activity guidance

  • Work with the content team to refine the content, making it more impactful and relevant

By focusing on these actions, we can continue to enhance the user experience, create a solution that truly stands out, and ultimately meet the evolving needs of phonics teachers and learners.

am

London, UK

©2025

am

London, UK

©2025

am

London, UK

©2025